Thursday, December 18, 2014

Game: Legacy of the Pony


  This game has been out for a couple of months now, but it's never too late to post about projects, I think! Legacy of the Pony, created by DeftFunk, is a non-linear Metroidvania-style platformer starring Spike as he ventures through a sprawling cave system to rescue Rarity from the Diamond Dogs. To complete their journey, players will need to locate the Elements of Harmony hidden deep in every corner of the game world.. A variety of powerups and collectibles are littered throughout the game to help Spike on his quest, and a map system helps keep players from getting lost. The game has an 8-bit aesthetic reminiscent of Game Boy games, which provides a bit of charm.

 The game can be downloaded from Dropbox (with a Spanish version available for some of the international readers out there), and it has its own subreddit for discussion on the game. I've barely scratched the surface of the game so far; this post may see updates in the near future with further impressions as I progress.

Friday, December 12, 2014

Shattered Kingdom

 There are a lot of story-based games circling around the pony fandom, but not many have the strong player-influenced dynamic that Shattered Kingdom aims to provide. The project, being developed by a group known as Alicorn Games, is a turn-based strategy RPG centered around an Equestrian civil war between the Celestial Empire and the New Lunar Republic. The game will be heavily story-oriented and non-linear, with the player's actions influencing various story elements throughout the course of the game.

 The game is still early in development, and no public demo exists (at least that I can find), but a recent video of their panel at Bronycon 2014 showcases some of the team's current progress. More information can be found on the team's official blog.

Sunday, November 23, 2014

Game: Unicorn Training

 Adventures in Equica: Unicorn Training is a top-down shooter/RPG hybrid game developed by Yotes Games for mobile phones and tablets, which takes inspiration from the FiM universe but apparently manages to be distinct enough to get away with being a paid game. The game centers around a young unicorn named Clover, apprentice to Totally Not Starswirl the Bearded, as she trains in the ways of magical combat. While we posted about the project in its earlier days, when it was known as Unicorn Quest, the game finally released over the weekend for Android devices. The full version, which costs 99 cents, contains nine dungeons to explore, though only the first is available in the demo.

 While the game shows promise, my play session with the demo was disappointing; poor touch screen controls combined with tedious, monotonous fights and a dungeon that went on for too long to create an unsatisfying experience. Various bugs in movement and the interface served only to further dampen the fun. In addition, the boss at the end of the demo's dungeon simply vanished when I attempted to reload a save file, leaving me no other option but to exit without seeing whatever proper ending may have been there. An extra coat of polish and some more effort on dungeon design would greatly benefit this game; right now, I can't recommend much more than trying the demo out for a play session or two.

Friday, October 31, 2014

Demo: The Underworld's Cello 2.0

Note: This game contains a few mature themes, as well as some crude gore.

 Are you enjoying Halloween so far? No? Let's do something about that. Octavia in The Underworld's Cello is a point-and-click adventure game made by Herooftime1000 wherein two ponies get lost in an old mansion. Within, you'll find puzzles, alchemy, and even a few card games. The content present is a lot of fun, and the game seems to take inspiration from old LucasArts point-and-clicks in every aspect of presentation.

 Though the game is unfinished, the current content is more than enough for a good evening of fun and jump scares, as long as you make sure to save often. The puzzles present are great fun, and the mechanics help to add a lot of depth to the gameplay, though occasionally an item seemed to vanish upon pickup with a full inventory.

Sunday, October 19, 2014

Minipost: MoonLight engine, music and general update

 MoonLight Tumblr

If you remember the game MoonLight from a few posts back, it now has its own Tumblr in case you want to follow its progress. Along with that, the creator has added a "demo" of the engine being tried out and a sample of the music that has been made so far. The engine is still in an extremely early state, but I think it gives a good feel of what the game is aiming for.

Thursday, October 9, 2014

Poképon early alpha release

 This one's been sitting in the inbox for a little bit while some preparations were made for the post. Poképon, made by Silverweed91, is a Pokémon-styled battle simulator featuring various ponies and other characters from the FiM universe. The current early release is a little barebones and unstable, but battling and teambuilding over the internet are fully supported. The game takes inspiration from Pokémon Showdown in its presentation and layout, for an easy transition for anyone used to that interface.

 A download link, as well as instructions for running the game, are available at the game's GitHub repository. Since there's no official game server running, I've set one up on my VPS; to connect, set the IP to and the port to its default. There may not be anyone ready to battle when you connect; in that case, simply wait around for someone to show up.

 Edit: If the server seems to be acting weird, you may need an updated client. This build is compiled off of the same version of the code as the server currently is.

Tuesday, September 30, 2014

Silent Ponyville: Echoed Sorrows is hiring

 Silent Ponyville: Echoed Sorrows is a game where you dive into Pinkie's mind to uncover the cause of her constant nightmares. (Or something like that. There isn't much to go off of from their site.) The team behind the game is currently looking for a few extra hands to assist with development. Though there isn't much information about the project at the present time, they already have a trailer up, and  a GitHub repository of unfinished code is available on one of the developers' profile for curious eyes to look over.

More information, including how to contact the team, is available either on their site or copy-pasted below the break.